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Esoteric Wizardry

Seeker 2016-02-13 01:53:29 No.914

http://www.dogmanencountersradio.com/

Episodes worth jumping into right away are

12 (you should start here if you want a really good show right away)

26

66

4

15

34 is an absolute must

35

43

58 and 59

60 is a compilation of the best encounters up to that episode

77 is another compilation episode

(all episodes are on youtube and any podcast app)

dogmen sightings in NA

https://www.google.com/maps/d/viewer?mid=zJbwSkGr1w1I.kxsuHmjz8ndA&hl=en_US

Folks here had fun last time talking about this cryptid coming to light again. Won't make these threads all the time because new episodes only come out every friday. So once a month on a full moon might be more appropriate.

Other werewolf/dogmen interviews can be found on YT, anything with Linda Godfrey is good, but they're all an hour to 2 hours long. The podcast show I linked gets right into the stories w/out commercials or ads.

bigfoot = old and busted

dogmen = the new hotness

Seeker 2016-02-13 17:51:19 No.922 >>944

dogman looks like a monkey.

Seeker 2016-02-13 18:03:14 No.923

BTW the norse understand wolfmen since the dawn of time.

THE VARGR

Perhaps the most characteristic inhabitant of the utangardhs was the wight called the vargr. This term

means wolf," though it. has a more brutal connotation than the standard ulfr; it was also used colloquially

to mean "outlaw," which may have been its original sense. Etymologically it is connected to u-argr,

"restless,"3 which should at once lead the mind back to Odhinn. The heaviest form of outlawry was called

skoggangr ("forest-going"); one who had been outlawed was a forest-man or an outlying man, the latter

term being used for any wight who lived outside the bounds of society, whether as outlaw, robber, or

uncanny being. The term utilegja ("lying out") is also related to the sitting-out of seidh-magic4 (see

Chapter 14). The outlaw, being outside of the gardhn had ceased to be human; he is "wod-freka

werewulf"-the fury-greedy werewolf- in the laws of Canute wulf-heafod (wolf's head) among the AngloSaxons.

It is obvious that the vargr (outlaw) is closely related to and frequently the same as the vargr

(ravening wolf). He is, in fact, often a skin-changer or a berserker. (The vargr is almost always a he in the

stories-although women often have wolf-fylgur, they ordinarily ride on their backs rather than putting on

their skins, and only one vague poetic reference to a female berserker exists.)5 The Volsunga Saga

describes how Sigmundr and Sinfjotli become outlaws for a time, when Sigmundr wishes to test the

strength of his son, and how the two of them find a house in which other outlaws are sleeping with

wolfskins hung over their heads. The Volsungs steal the skins and put them on, turning into wolves, and

go forth from there to kill some more travellers. By putting on the skin of an animal in company with the

proper ritual, one can either fare forth in its shape or draw the fylgja-mind into oneself to become a

berserker. Those who do this are called eigi einhamir, "not of one skin." This is a trait which is passed

down through family lines, so that one sees genealogies such as Bjorn, son of Ulfhedhinr (Wolf-skin-coat,

another name for a berserker) son of Ulfhamr (Wolffiide/shape) son of Ulf (Wolf) son of Ulfhamr who

could change forms.6 Unfortunately, those who received this heavy gift of Odhinn's in the latter

generations were (and are) usually untrained and unable to control it; the ability to control it usually came

through initiation into the secret cults of the Germanic warrior-band.

The berserker is not always an outlaw, but he is always outside the bonds of society, and the rules of

the innangardhs do not bind him as they bind other people. It was not uncommon for berserkers to roam

through the land, challenging peaceful farmers to holmgang (ritual single combat), which the victim could

only escape by forfeiting all he had to the challenger. The berserker was a fearsome opponent: he

characteristically gnawed at the edge of his shield, frothing at the mouth In his battle-trance he had the

mind of the creature which was his fylgja, usually a wolf or a bear. His strength was several times greater

than normal, he did not feel blows, and those berserkers who were especially skilled in trance and battle-

148

magic entered a state in which weapons would not bite on him. When combat was over he became

exhausted and frequently passed out for a time.

The berserker fury is one of the oldest aspects of the cult of Odhinn. The Heruli, who were also the

first runemasters and possibly the greatest spreaders of Odhinn-worship, cultivated the practice of

fighting with only shield and cloak as protection. The best latter-day example of the tie between the

berserkergang, runic magic, and Odhinn's other gift of poetry can be found in the family line of Egill

Skallagrimson. Egill's grandfather, named Ulfr, was said to be cheerful and active during the day but

given to fits of uncontrollable savagery and drowsiness as evening approached. Because of this, "people

said that he was much given to changing form (hamrammr), so he was called Kveldulfr (Evening

Wolf)."7 This would refer to Kveldulfr faring forth in the form of a wolf; later in the saga it is described

that he became a berserker in battle, although he was an old man and the strain killed him shortly after.

Kveldulfr had two sons, one of whom, Skallagrimr, took after him in both appearance and temperament,

and who was prone to berserkergang not only in battle but also in games. Egill Skallagrimson was dark

and ugly, like his father and grandfather but unlike his brother and uncle. He is not described as a

berserker in his saga, but he was possibly the greatest of Old Norse poets and certainly of runemasters

within written history.

In modern times, the path of the berserker is not to be followed by anyone who has not been subject to

great physical discipline(such as intensive martial arts training) in conjunction with the magical and

spiritual disciplines of Odhinn. Even in the wilder times of the Germanic tribes and Vikings, berserkers

were viewed with mistrust and often horror; one can imagine how someone like Skallagrimr, who became

too excited in a game and began to kill people, would be treated now. For almost everyone now,

knowledge of the berserkergang is only useful inasmuch as it throws light on the process of shapechanging

and faring forth in the fylgja or another hide(hamr).

Seeker 2016-02-15 01:55:32 No.944

>>922

I wouldn't bother looking at pics of it!

just enjoying the stories.